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Wiggle-Bots are motorized contraptions that are designed and built entirely by kids.
Wiggle-Bots are more than a fun activity - they truly inspire. Watch eyes widen as wires are connected and Wiggle-Bots start to move. See how understanding and design evolves through experimentation and tinkering. Appreciate the challenge of going beyond step by step instructions and creating something completely new and innovative. It's an incredible experience. How will you wiggle? Your Wiggle-Bot can be designed to do many cool things.
This educational product pairs well with the and is suitable for all ages, however youth 12 and under may require adult supervision.
Give it to your students and go! This is the essential document to get students started with Wiggle-Bots, and it culminates in the Scribble-Bot Challenge and Wiggle-Race Challenge. There are two versions of the Go Guide, pick based on whether you ordered the Regular kit or the Super kit (which includes extra parts).
Regular Go Guide: | For the Regular version of the kit. |
Super Go Guide: | For the Super version of the kit. |
Electricity Lab: | How does the Wiggle-Bot work? Learn about electrons, circuits, and the other basics of electricity. Ages 8 . |
Wave Lab: | Add markers to your Wiggle-Bot to make a Scribble-Bot, use it to draw waves, then learn about the relationship between waves, frequency, and amplitude. Ages 8 . |
Build a Scribble-Bot to make artwork! Or compete to make the fastest Wiggle-Bot! See the Go Guide documents for challenge instructions.
Regular Go Guide: | For the Regular version of the kit. |
Super Go Guide: | For the Super version of the kit. |
Engineering Notebook: | Available at two different learning levels, Engineering Notebooks are designed to help students cycle through the Design & Engineering Process and help them innovate and invent new designs. Use an Engineering Notebook page for each iteration of design. We recommend keeping extra copies of this on-hand for kids during activities. |
STEAM Market-It Challenge: | Add the STEAM Market-It Challenge to any completed activity to teach students how to turn their design into a retail product. Students will learn the 4 'Ps' of marketing - Product, Placement, Price and Promotion. Students have the option of completing a commercial, a billboard or retail packaging as a summative assessment. |
Engineering Notebooks: | Available at two different learning levels, Engineering Notebooks are designed to help students cycle through the Design & Engineering Process and help them innovate and invent new designs. Use an Engineering Notebook page for each iteration of design. We recommend keeping extra copies of this on-hand for kids during activities. |
This is an educational product and not a toy. It is intended for use by ages 6 and above with adult supervision.
NGSS Standards Spreadsheet: | NGSS standards matrix for all activities. |
ITEEA Standards Spreadsheet: | ITEEA standards matrix for all activities. |
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